{"id":14010,"date":"2023-02-14T19:41:50","date_gmt":"2023-02-15T00:41:50","guid":{"rendered":"https:\/\/desis.osu.edu\/seniorthesis\/?p=14010"},"modified":"2023-02-14T19:41:51","modified_gmt":"2023-02-15T00:41:51","slug":"conjecture-greys-boring-day","status":"publish","type":"post","link":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/2023\/02\/14\/conjecture-greys-boring-day\/","title":{"rendered":"Conjecture: Grey&#8217;s Boring Day"},"content":{"rendered":"\n<p><strong>Conjecture: <\/strong><br>The aim of the design is to create a 2D narrative game, Grey&#8217;s Boring Day, with a unique art style to create a immersive player experience. The game&#8217;s scenario design is based on a horizontal 2.5D style. The purpose and meaning of 2.5D is to create a 3D feeling with 2D sprites; the inspiration of game style is referenced to the game, Hidden Corners.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample-1024x576.jpg\" alt=\"\" class=\"wp-image-14011\" srcset=\"https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample-1024x576.jpg 1024w, https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample-300x169.jpg 300w, https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample-768x432.jpg 768w, https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample-1536x864.jpg 1536w, https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample-696x392.jpg 696w, https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample-1068x601.jpg 1068w, https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample-747x420.jpg 747w, https:\/\/desis.osu.edu\/seniorthesis\/wp-content\/uploads\/2023\/02\/artsExample.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">[Hidden Corners]<\/figcaption><\/figure>\n\n\n\n<p>The primary focus of this game is on art and narrative. With various options to push the game&#8217;s development, players can immerse themselves in the mundane life of the protagonist, Grey. The game&#8217;s overall theme is deliberately designed to create a depressing atmosphere and setting, utilizing exaggerated colors and melancholic ambient light. However, as players progress through the game and make choices, the story gradually evolves into something better.<br>While the game progresses in a positive direction, there is a sharp turning point in the middle of the plot that shapes a twist, adding an element of surprise and intrigue. As the player continues to make choices, each branch leading to a better story, the primary message of the game comes to the forefront: no matter what choices are made, the future will become brighter.<br>Potential questions:<br>How to control the number of story branches?<br>Is there too much branching in this design?<br>Will the overall workload be too much?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Conjecture: The aim of the design is to create a 2D narrative game, Grey&#8217;s Boring Day, with a unique art style to create a immersive player experience. The game&#8217;s scenario design is based on a horizontal 2.5D style. The purpose and meaning of 2.5D is to create a 3D feeling with 2D sprites; the inspiration [&hellip;]<\/p>\n","protected":false},"author":96,"featured_media":14012,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[],"class_list":{"0":"post-14010","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-arts-featured"},"_links":{"self":[{"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/posts\/14010","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/users\/96"}],"replies":[{"embeddable":true,"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/comments?post=14010"}],"version-history":[{"count":1,"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/posts\/14010\/revisions"}],"predecessor-version":[{"id":14013,"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/posts\/14010\/revisions\/14013"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/media\/14012"}],"wp:attachment":[{"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/media?parent=14010"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/categories?post=14010"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/desis.osu.edu\/seniorthesis\/index.php\/wp-json\/wp\/v2\/tags?post=14010"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}